Studio product · Mobile game design & build

Moji Mayhem

A mobile game, from first line of code to the App Store in 14 days.

Who
Our own game
Year
2025
What we did
Game design, iPhone app, Leaderboards & live ops, In-app purchase
Moji Mayhem being played on an iPhone: emoji tiles merging, a combo climbing to 8x, and a Demon King boss battle.

The idea

A puzzle you can pick up in seconds. Tap two matching emoji and they merge into something better. It’s easy to learn and frantic by level five, when the first boss arrives.

Where it is now

Live on the App Store and free to play, with a global leaderboard, daily quests and a one-off purchase to remove ads.

How we got there

  • Game feel first. Every merge gets particles, a haptic tap on the phone and adaptive music, because a merge game lives or dies on how a merge feels.
  • At home on an iPhone. Haptics, sharing and notifications all work the way iPhone users expect.
  • Built to run itself. The leaderboard, quests and push notifications run without anyone touching them.

Built with

  • Capacitor
  • GSAP
  • Tone.js
  • Firebase